A composer has appeared!

(A note to those reading these on Google Reader, Planet EVN, etc: you will have to view the post on our actual blog to be able to listen to the audio sample)

From the beginning, our projects have been using royalty-free music that we bought from various websites. It wasn’t ideal, but at the time we didn’t really want to go through the hassle of finding a composer to work with. After RisAmo came out, however, we had people asking if they could download the soundtracks of the game. Of course, given the limited usage/licensing of the tracks we bought, we couldn’t let them do that, unfortunately. After that, we started thinking that at least Break Chance Memento, a commercial project, should have its own original soundtrack even if it’s less practical to have for our free games.

So I started looking into composers and Auro and I have pooled our money to hire one Korochi Kayoubi to compose for BCM. He’s super talented, not to mention driven, and we’re very excited about having original music for our game at last. The audio in this post is a sample of three of the songs he’s been working on. They’re still not quite finalized yet, but hopefully that gives people a good idea of what our game is going to sound like. Throw out everything you’ve heard from our old videos and the demo. XD Of course, we think it’d be nice if eventually a composer came along who liked Cyanide Tea and wanted to join us as an actual team member, but that’s another discussion for another day. (also, a dedicated programmer wouldn’t hurt)

And for more on the BCM front, Auro is almost done with the backgrounds! We haven’t posted all of them because some of them are somewhat spoilery and others we’d like to save for the actual game release (we can’t show you guys everything) but here’s a handful more. There’s only one more (and a halfish?) to go, but the last one is the set of dorm room backgrounds, so that will probably take some time. After that, Auro’s going to spend her time touching up the sprites and fixing things in time for our Beta 2. Thanks to everyone who inquired about becoming a beta tester! We got a nice new group of fresh eyes to pore over the game once Beta 2 is out in late August. I’m still hacking away at the writing… Recently I gave up writing at Winter Wolves because I found that my real life responsibilities + BCM work just proved to be too much for me to be able to write for another big project, too. So Amber’s Magic Shop will have a new writer who will probably be way more efficient than me. XD I’m still supporting that project from afar, though, so I hope everything turns out well. There’s been a bit of a lull since Moacube released Cinders not too long ago, but WW has a lot of games to be released over the next year or two, so the world of commercial VNs won’t stay quiet for long. (and BCM should be out this year, too, of course ♥)

Switching gears, we have some news on The Elevator. First, for those who were concerned, we gave Kawa-Soft permission to translate the game into French and distribute it at Japan Expo. Auro actually designed the CD label and the box cover, haha. I believe they only charged for the game to offset the cost of production and renting the booth, so I hope you all supported Kawa-Soft by purchasing our game or the other ones they had for sale if you live in France/went to Japan Expo. Second, the game is now available for free download in German thanks to Marcel Weyers! You can download the German version of the game off The Elevator website. Finally, the other day I gave a New Zealander film student permission to adapt The Elevator into a short film. I reformatted the script and sent it to them yesterday, so if that gets done, it’ll be super awesome and I hope to be able to share it with you all eventually. I never expected that a little story I wrote for a school project would resonate with so many people, but Auro and I are both really happy about The Elevator’s success. After BCM’s done, we’d like to experiment with making more free, short VNs like that (or somewhere between the size of The Elevator and RisAmo), so look forward to it~ ♥

Thanks for reading! We hope you’re having a wonderful Tuesday. :D (or Wednesday, depending on where you are in the world)

Camille answers some burning RisAmo questions

Please do not read this post if you haven’t beaten the game, as you will be utterly and horribly spoiled and it won’t be much fun for you to play RisAmo afterwards. :C There’s an interesting LP of the game going on now that you might want to check out if you’ve been on the fence about playing it… I believe they’re holding a vote on what to do in the post-prologue now. Auro and I are very amusedly watching the whole thing from a distance because that’s what we do. :D I’m also working busily on The Elevator, so that should probably be out today or tomorrow depending on how much sleep I’m willing to forego. I’m doing a fairly rough version just to present to my class first, but of course we’ll polish it up before releasing it to the general public.

Anyway, I’m going to be answering some RisAmo general, plot, and character-related questions that I’ve heard from people… Either through reviews, poll responses, or otherwise. Or ones I made up and just feel like talking about. So hopefully this gives people some more understanding of what went on in the story and answers some things that have been nagging at the backs of their minds. Feel free to contact either of us if you have more questions.


Hello world!


First of all, welcome to the brand new Cyanide Tea blog! I’ve set up a redirect from my old dev blog for convenience’s sake, but this is going to be our primary blog from now on. Auro and I will not only be posting status updates on our various projects, but also talking about the process of making VNs, designing characters, that sort of thing… So keep an eye on this blog and I hope you find it enjoyable. (:

Moving along, I’ve just uploaded version 1.1 of Ristorante Amore to our website. This fixes the following:

  • The sprite error that happens just after the CG in Liam’s post-prologue romantic ending.
  • Various typos and a few detail mismatches/inconsistencies.
  • The full-comp secret site link. It now actually works instead of just taking you to the RisAmo website main page.
  • The game’s window icon. It now works properly on the Mac. (not sure if Windows users were having problems with it?)

Also (and this isn’t a bugfix, but a logistical change): right-clicking while in the game now takes you to the preferences menu. You can access save/load from there if need be. Pressing [P] will still bring up the preferences as normal, but hopefully this helps some people out a bit.

I’m pretty sure that addresses most of the minor problems people have been having with the game, so hopefully there’s not a need for a version 1.2. The sprite error was the only one that even brought up an error screen–and even then, only some of the time. Do let us know if you find that there are any other problems.

I’ve also officially released the .RPY files for people to use and learn from. I hope these are useful to somebody, though I personally find my code really messy. ^^;

Re: an extended version of RisAmo… Auro and I have been kicking ideas about it back and forth, but ultimately we decided that if it does happen, it won’t be for a long while. (at least not until after BCM’s done) We’re the types that always want to fix things and improve on things, but we’ve decided to try and accept that the game’s over. I think that, overall, people would rather see new VNs from us than to see us constantly rehash the same old content. NaNoRenO was a whole lot of fun (and hard work) and we learned a lot from it… We should just leave it at that. We’ve been very grateful for and humbled by all the responses to the game and we’re very glad that most people seem to have enjoyed it.

Aside from doing some planning on BCM and restarting our efforts on it, Auro and I are also working on a very tiny VN for a class I’m taking this semester. Of course, even though it’s for a grade, we’ll still release it for everyone else to play. It’ll be very short, though, taking no longer than 20 minutes to finish and having only 2-3 choices.

The working title we have for it is “The Elevator”. It takes place in the not-too-distant future and the story centers on a jaded, middle-aged detective. Every morning, he rides a rickety old elevator up to his office on the top floor of a run-down building. For the last couple of months, he has met a young woman every day in this elevator. She always gets off a few floors before him. Sometimes they talk, sometimes they spend the entire elevator ride in complete silence–but how will the relationship between these two people change?

It sounds a little odd and somewhat simple, but I hope that everyone enjoys it once it’s out. We should have that done by the first week in May. (well, that’s kind of when it’s due, so I need to have it finished by then!) That’s it from me! See you at the next blog update. ♥