Where We Lay Our Scene (WWLOS) is a visual novel developed by Cyanide Tea for NaNoRenO 2016. Auro-Cyanide did the art and graphic design while Lorelei handled writing, programming, and sound coordination.
The game features four character routes (varying genders and sexualities) and has 13 different endings. The game is commercial and is distributed via itch.io for $4.99. The game should take at least 6-8 hours to finish, on average.
S T O R Y
Christian Marino has become a household name, what with his face and body always visible when you open a magazine or look out your subway train window. But now famous model Christian Marino finds himself at a crossroads. What will he do with his life once his well-known and much-cherished looks fade? Is there even anything more to him below the surface that everyone else sees? As he considers these issues of future and identity, he’s suddenly cast as the lead role in a film based on a bestselling novel. With fresh new challenges to face in an unfamiliar environment, this just might be the solution Christian was looking for—to more problems than one.
The main theme for this game is crossroads. Rather than having “good” and “bad” endings, each love interest has a friendship ending as well as romantic “A” and “B” endings. Neither romantic ending is meant to be better than the other.
For more information about the game and to download the demo or purchase the game, please see the official website.
The game costs $4.99, but if you’d like to leave us a tip, we’d really appreciate it! Comments, criticism, and cookies are all very welcome! There is also a survey you can fill out after finishing a route, which will provide us with important feedback that we’ll use for our future projects. We hope you enjoy our game!
It’s the roaring 20’s. Alcohol-loving Americans are chafing underneath the restrictions of Prohibition, but speakeasies have thankfully risen to fill the void with ill-begotten booze. The Blind Griffin is one such speakeasy in San Francisco, California, but it’s about to go out of business…because its employees are a den of magicians who are more concerned with their magical studies and experiments than moonshine! Desperate not to lose the building that has become their haven, they hire the first streetsmart guttersnipe they find with some experience to help turn things around, but could she perhaps turn out to be the strongest magician of them all?
This game has 10 endings and 6 CGs. All writing/programming was done by me, Lorelei. The art was a joint effort between Auro-Cyanide and Rinslettuce. Noyemi K was our music composer.
For more information about the game and to download, please see the official website.
The game is free to download but if you’d like to leave us a tip, we’d really appreciate it! The OST will be up for digital download/sale at a later date. Comments, criticism, and cookies are all very much appreciated! We hope you enjoy our game~
We released a new short visual novel for Nanoreno 2014 about a month ago called Taarradhin!
A seven-year drought plagues the entire region surrounding the country of Nishtif, leading people to wonder if their goddess Scheknt has abandoned them. In contrast, young noblewoman Neqtia has lived a comfortable life insulated from hardship and suffering. One of the poorer surrounding countries, Djedi, sends their usual tribute of natural resources and livestock to Nishtif in exchange for the larger country’s aid and protection. Rumors that two attractive slaves are among the cargo intrigue Neqtia. What lies in store for her after the slaves are brought to live at her family estate…?
For more information and to get the downloads for the game check out the web page here!
In addition I have also created a small art booklet for the game that contains sketches, final artwork and comments from me about creating the art for the game. You can view and download the PDF from here!