Break Chance Memento on Steam Greenlight!

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Break Chance Memento is now up on Steam Greenlight! If you’d like to see the game on Steam, please vote “yes” and spread the word. We’ve tweeted about this, as well, if you’d like to retweet that and/or use our banner. (feel free!) Currently we’re sitting at 46% of the way to the top 100 after we stealthily put it up a couple night ago.

To accompany the Greenlight campaign, we put up the new and improved demo up on itch.io. However, we use itch.io to distribute the press build, so in order to discourage people from buying/downloading the press build while still being able to download the demo for free, we set the price of the press build at $999. Please ignore that for now and the price will go back to the normal $19.99 later. ♥ However, it will not immediately go back to $19.99! The reason for that is:

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Though we aren’t doing pre-orders for BCM, we will have an early bird sale! For the first 24 hours of release, the game will be only $14.99 instead of $19.99!

So if you’d like a great bargain for BCM, be sure to get it right away! We won’t do a sale again for a while, so this will be your best chance to get it for cheaper. Of course, itch.io does allow people to tip, so if you’d like to tip us, we’d greatly appreciate it.

We also threw together a gameplay video that shows off the various mechanics in the game like the item search, time travel, etc. As most of you probably already know, BCM has more gameplay beyond just the visual novel aspect and we really hope people enjoy the time travel mechanics, as we think that’s what makes our game unique and fun to play.

Thank you so much for your support of our game (some of you for years!). We can’t wait for everyone to try the game in 2 days!

Recruiting Beta Testers!

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Hello everyone!

I bring exciting news! Break Chance Memento is getting very close to completion and as such we are looking for Beta testers to make sure it’s the best game it can be. I’ve finished all 55 CGs and the other assets and only have a handful of standalone images to complete and Lore is now coding the game together as I speak. The game will be fully ready for testing within a week or so in a near polished state.

We are looking for Beta testers who:

  • Have a strong grasp of English
  • Have the patience and time to go over the game multiple times (and try to break it!)
  • Are able to give clear feedback and follow-up
  • Are free in the next couple weeks to do the testing

Break Chance Memento is quite a large game so it’s very important that you have the time to do something like this. Active Beta testers will be credited in game and of course get a free copy of the final version of the game as well as any add-ons we do.

If you are interested please fill out this form with your contact details and other information!

We’ve also recently created a number of social media accounts specifically for Cyanide Tea that we both have access to. They are for major announcements and fielding comments, our individual accounts will remain business as usual.

Twitter: twitter.com/cyanidetea_dev
Facebook: facebook.com/cyanideteadev
Tumblr (in progress): cyanideteadev.tumblr.com

Please follow us if you are interested in our work!

Thank you everyone for your support, we are both ecstatic to finally be so close to releasing this game. If you have any questions please do not hesitate to contact myself or Lore.

Here’s a sneak peek at some of the finished CGs. Have a great day!

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Not sure what to call this other than Update!

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Hi Everyone! It’s been a while since you’ve heard from me, but I’m here to tell you that everything is going fine! This will be a rather short blog post since I’m very much busy working on BCM (shock horror).

I recently started a new job which I am very happy to have, it’s a great position, great company, great salary. So with that comes a return to a normal schedule and security, which makes it much easier to get Visual Novel work done. Overall I’m a lot more productive when I have a full time job because I like pressured conditions apparently…

As for BCM, we are on the home stretch! I will be starting the final batch of CGs at the beginning of October and want to be finished by the end of the month. After that is mostly small bits and pieces and some things that need to be fixed up. This is what the progress has been looking like over the last month!

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Lore and I have a Beta testing date in mind and while I’m not going to make any promises, we are aiming to have the game out this year. Mostly because I really, really need for it to be done and I will do anything to be able to enter the new year with it behind me.

We’ll keep you updated in the coming months, but as the pessimist of our duo I’m fairly confident in saying I think the fated day is coming soon :)

Let me know if you have any questions or comments!