Well, it’s my turn to write a blog post. In fact, it’s past my turn >_> I had been wondering what to talk about and someone suggested that I should just write what I wanted, because the important thing was writing it. So since I didn’t feel like writing about something specific to visual novels and I won’t subject anyone to my musings on space and the eccentricities of Cavendish, I am going to write about something a bit more personal. Who knows, it might help.

What I want to talk about is burnout. Now, I’m trained in graphic design, and as a commercial form of a creative job, I’m trained to get stuff done, regardless of if I want to or not. A big part of my degree was learning how to basically force creativity. Things like art block or not feeling like doing something are just not acceptable, it won’t get you paid. And so you learn how to get around the feeling of not being able to think about something. Things like getting all the stupid ideas out, doing stuff traditionally, doing plenty of research. It kind of helps turn the creative process into a logical one. You still run into problems with not being able to get stuff right or being held back by your own skill level, but when push comes to shove, you can get things finished.

But then there is burnout and we are talking a whole other bucket of fish.

It’s something I find frustrating to deal with. I know both my mind and body needs rest and when I start feeling a lack of motivation or feeling angry about working on something, it’s a good sign I need to step back. The problem with that is I might not actually have time to do that if I want to get done what I want to get done. This is where you start wishing for more than 24 hours in a day.

I work full-time so my days can be quite long. Usually I try to come home and get work done as well. When I’m feeling good I work most nights and then all weekend. I’m the sole artist on a commercial project and there is a lot of stuff to get done. And generally I WANT to get it done. But doing it for months on end does slowly take its toll and I start to feel a lack of motivation and a sense of exhaustion.

Though I have been more exhausted before. I haven’t fallen into a puddle of tears because of visual novel work just yet. You know you are tired when you emotionally break like that. In my third year of university I did a lot of all nighters getting stuff done, waking up early to attend lectures, working part-time. It sometimes got to be way too much. But generally it was over shorter time spans, at most 10 weeks in a row, usually with breaks in the middle.

Visual novel work is much slower, and much longer. It’s a really, really long marathon. I’m working on backgrounds now and I was pretty excited to start them for the change. I have 20 done now and even though I only have 7 left, the mountain still seems very high. But I have a deadline I am pretty determined to stick to, no matter what happens. I simply don’t have time to do otherwise.

So, what have a learnt from this? If anything, I’ve figured out I need to plan my time a lot better. BCM started off as one thing and ended up as another and while what we are aiming for is super exciting, it also means I’ve been a bit all over the place with how I did things. Even just working on the projects we have done I have figured out a lot about the way I work, and the way Camille works. Next time I plan to actually do some time management so I don’t force myself into some stupid crunch time. If I do it properly I can make time to give myself rest and occasionally do my own thing instead of being in a mad rush.

One of the other things I think I need to do is figure out a good flow of work. Some way to space out the work and interchange different pieces so I don’t end up doing one thing for months. Everyone works better if there is variety, it keeps you interested. That is something I will have to think on a bit more, since there are also issues of consistency to think about. I think doing some more design work, like GUI and that, could help to since I enjoy design and it’s a different style of thinking.

Apart from that… I don’t think there is much else I can do. I have a day job, visual novels take a certain amount of work, there are only so many hours in a day. I just have to deal with that. It will all be worth it in the end.

I’m 75% the way through my backgrounds and I have until the end of the month to get them done. Let’s do this!

How Ristorante Amore was born

A story/timeline about how RisAmo came about… Some snippets from our discussions and whanot. Spoilers for the game follow! Beware of tl;dr! (more…)