Hey everyone! This is just a quick update to let you know what Lore and I will be up to for March. Once again we will be taking part in Nanoreno (the annual Visual Novel 1 month game jam) and so by early April we should be able to present a brand new shiny game for everyone to play!
The game is called Where We Lay Our Scene and will be commercial. There will be a male protagonist and the four love interests are of varying genders and sexualities. The game takes place in Europe this time around and there’s quite a lot of diversity in the cast and backstories!
Early character concepts
These are some early character concepts I did but since then Lore has finished the character bios and outline so they all may be changing a little bit, though visually most of the elements are there.
Christian Marino has become a household name, what with his face and body always visible when you open a magazine or look out your subway train window. But now famous model Christian Marino finds himself at a crossroads. What will he do with his life once his well-known and much-cherished looks fade? Is there even anything more to him below the surface that everyone else sees? As he considers these issues of future and identity, he’s suddenly cast as the lead role in a film based on a bestselling novel. With fresh new challenges to face in an unfamiliar environment, this just might be the solution Christian was looking for—to more problems than one.
We’ll reveal more about the setting and characters once Nanoreno begins! In the meantime I am hurrying to get all my planning done so I have a chance in hell of getting the game complete. This will be my 6th Nanoreno so I’m not new to it, but we are really pushing ourselves to create something great this year!
This was a painting test I did early on, so this is the style I’m going to attempt to achieve for the game. The backgrounds should be a similar level to what I did for The Blind Griffin. It’s going to be a lot of work but I’m hoping the final product looks really nice!
I’ve also done a fair bit of planning for the UI. I’m aiming to try and refine the UX since that is now my day job so I really should be paying attention to it!
That’s all we really have to share so far! We hope you look forward to seeing what we can produce for Nanoreno 2016!
Greetings! We have just put up version 1.1 of Break Chance Memento on itch.io. This includes a few minor cosmetic fixes to the gallery and sprites, a few typo fixes, and a fix that allows for conversations with both of Yukinari’s brothers to pass a route check (due to a bug, only talking to one specific brother worked previously) in chapter 4.
Also, a comprehensive guide is now available to everyone who purchased the game. This guide explains how to get every ending and collect every CG and memento. Because the fixes for version 1.1 are fairly minor, the guide takes into account players who haven’t or don’t wish to update and so differences between the two versions are noted. You can download the guide as PDF from your purchase page for the game, seen once you log in to itch.io. If you’d like to leave a tip as thanks for this guide, you may do so here on Gumroad.
Auro and I are working on the art and writing prizes for the winners of the contest this month, as well, and can’t wait to share it with everyone. All of the contest entrants should have received emails from both Auro and me, so please be sure to check your inboxes! You can peruse all of the contest entries here.
As a final note, if you haven’t already heard the news, Break Chance Memento was greenlit on Steam a couple of days ago. We can now guarantee a Steam Key with every purchase of the game, to be distributed once the game is up on the Steam Store.
We hope you’re having a great 2016 so far! Once again, thank you all so much for your support. We couldn’t have made it this far without you all!
Break Chance Memento is now up on Steam Greenlight! If you’d like to see the game on Steam, please vote “yes” and spread the word. We’ve tweeted about this, as well, if you’d like to retweet that and/or use our banner. (feel free!) Currently we’re sitting at 46% of the way to the top 100 after we stealthily put it up a couple night ago.
To accompany the Greenlight campaign, we put up the new and improved demo up on itch.io. However, we use itch.io to distribute the press build, so in order to discourage people from buying/downloading the press build while still being able to download the demo for free, we set the price of the press build at $999. Please ignore that for now and the price will go back to the normal $19.99 later. ♥ However, it will not immediately go back to $19.99! The reason for that is:
Though we aren’t doing pre-orders for BCM, we will have an early bird sale! For the first 24 hours of release, the game will be only $14.99 instead of $19.99!
So if you’d like a great bargain for BCM, be sure to get it right away! We won’t do a sale again for a while, so this will be your best chance to get it for cheaper. Of course, itch.io does allow people to tip, so if you’d like to tip us, we’d greatly appreciate it.
We also threw together a gameplay video that shows off the various mechanics in the game like the item search, time travel, etc. As most of you probably already know, BCM has more gameplay beyond just the visual novel aspect and we really hope people enjoy the time travel mechanics, as we think that’s what makes our game unique and fun to play.
Thank you so much for your support of our game (some of you for years!). We can’t wait for everyone to try the game in 2 days!