Hey everyone! This is just a quick update to let you know what Lore and I will be up to for March. Once again we will be taking part in Nanoreno (the annual Visual Novel 1 month game jam) and so by early April we should be able to present a brand new shiny game for everyone to play!
The game is called Where We Lay Our Scene and will be commercial. There will be a male protagonist and the four love interests are of varying genders and sexualities. The game takes place in Europe this time around and there’s quite a lot of diversity in the cast and backstories!
These are some early character concepts I did but since then Lore has finished the character bios and outline so they all may be changing a little bit, though visually most of the elements are there.
Christian Marino has become a household name, what with his face and body always visible when you open a magazine or look out your subway train window. But now famous model Christian Marino finds himself at a crossroads. What will he do with his life once his well-known and much-cherished looks fade? Is there even anything more to him below the surface that everyone else sees? As he considers these issues of future and identity, he’s suddenly cast as the lead role in a film based on a bestselling novel. With fresh new challenges to face in an unfamiliar environment, this just might be the solution Christian was looking for—to more problems than one.
We’ll reveal more about the setting and characters once Nanoreno begins! In the meantime I am hurrying to get all my planning done so I have a chance in hell of getting the game complete. This will be my 6th Nanoreno so I’m not new to it, but we are really pushing ourselves to create something great this year!
This was a painting test I did early on, so this is the style I’m going to attempt to achieve for the game. The backgrounds should be a similar level to what I did for The Blind Griffin. It’s going to be a lot of work but I’m hoping the final product looks really nice!
I’ve also done a fair bit of planning for the UI. I’m aiming to try and refine the UX since that is now my day job so I really should be paying attention to it!
That’s all we really have to share so far! We hope you look forward to seeing what we can produce for Nanoreno 2016!